Hello everyone,
I've been playing Eve for a whole 2 days now and it's quickly becoming one of my favorite summer activities. I'm currently a miner operating within Gallentean space who is looking for somewhere to advance and I stumbled onto Taggart at Eve-I.com. It was described as a solid, well-organized capitalist organization.
I read a little more about it at your site and liked the concept of a corp based on literature. I decided that I would like to try out for your organization (I'll be sending an email soon).
Also, since I'm not too attached to my particular character I'm willing to grow one specifically for Taggart.
thanks,
Hyacinth
New Application from a New Player
- jimmychopps
- Posts: 106
- Joined: Wed Oct 08, 2003 12:44 am
Welcome to eve Hyacinth. If you've just created your first charachter and aren't to attached to it I'd like to throw a few pointers your way. You likely figured this out on your own, but there were a few mistakes that I made and it's now to late to for me to fix them, I'd hate to see others make the same. Generally in eve, unless one is going to run many accounts, most payers end up filling a variety of roles. People fight, mine, explore, etc... specific skill groups draw on specific attributes to determine training time. Many are tempted to choose some specific role that they wish to fill and then set up their attributes to cater strongly to those skills while neglecting other skill areas. This is not wise. Each additional attribute point in an attribute has less effect than the prior. For example, the move from 4 to 5 points in an attribute makes a big difference in training time, but the move from 18 to 19 does not. I therefor recommend that you distribute your attribute points as evenly as possible. A slight emphasis in perception may be apropriate if you want to do a lot of fighting, or memory and intelligence if you want to be a producer/scientist. But in general you will end up doing everything, so try to disribute your skill points evenly.
(jimmy steps off his soapbox)
In reguards to your application, good luck! I look forward to getting to know you and hope that you enjoy our aplication process.
-jimmychopps
(jimmy steps off his soapbox)
In reguards to your application, good luck! I look forward to getting to know you and hope that you enjoy our aplication process.
-jimmychopps
"Not all who wander are lost." -J.R.R. Tolkien
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- Posts: 435
- Joined: Tue Oct 07, 2003 1:03 am
Except that mem and intelligence play a significant part in all professions and therefore they should get more points.A slight emphasis in perception may be apropriate if you want to do a lot of fighting, or memory and intelligence if you want to be a producer/scientist. But in general you will end up doing everything, so try to disribute your skill points evenly.
- Xavier Zyrae
- Posts: 809
- Joined: Fri Mar 19, 2004 4:12 am
- deathbyfire
- Posts: 268
- Joined: Sun Mar 21, 2004 8:37 pm
accualy haveing high intell and perception will let you train almost all skills relativly fast seeign as how they are used the most for the primary attribute for skills then memory then will power and the least important is charisma unless you are dogin a lot fo agent missons then it helpsPendragon wrote:Except that mem and intelligence play a significant part in all professions and therefore they should get more points.A slight emphasis in perception may be apropriate if you want to do a lot of fighting, or memory and intelligence if you want to be a producer/scientist. But in general you will end up doing everything, so try to disribute your skill points evenly.
[ 2004.05.12 23:50:47 ] (combat) Your Anode Neutron Particle Cannon I perfectly strikes Angel Ambusher, wrecking for 456.6 damage.
Your current safe boundries were once unsafe frontiers