Introduction: Sq7

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Sq7
Posts: 3
Joined: Fri Jan 01, 2010 7:52 am

Introduction: Sq7

Post by Sq7 »

I can't think of much to say other than that I find myself agreeing just about 100% with the Taggart philosophy. Everything i've read sofar tells me you guys have style.

I'm an able player with excellent combat skills if that helps. Currently on 45mil sp. I have a few choice certs - the details of which I will not bore you with in this short intro. I'm also a crafty scanner (At least I think so ;P)

Wormholes? Been there, done that solo, extremely interested in co-operative play in this regard.
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Kushan
Posts: 2274
Joined: Sun Dec 16, 2007 9:55 am

Re: Introduction: Sq7

Post by Kushan »

Fact: the only cert that matters is the elite hull tanking one. If you don't have that, you ain't shit.
Sq7
Posts: 3
Joined: Fri Jan 01, 2010 7:52 am

Re: Introduction: Sq7

Post by Sq7 »

If you have to know... :)

-Max learning skills
-Core elite ( this is the ultimate cert imho)
-Turret control elite
-Battleship railgun elite
-About a month to complete armor tanking elite and high velocity helmsman elite ( if I want to). I need a total of 3 skill levels to get this done, but lvl4 high speed and lvl4 EM and KIN armor comp suits me just fine.
-Practically max offensive drone skills
-Practically max social mission skills
-A whole mess of spaceship control skills
-And yes... Hull tanking elite

My soldier is just about ready for a remap of attributes so i can go more into science/mechanic/shield tanking/scanning and ewar skills. In a year or so I will remap again for leadership/more spaceship control skills.

Current ship: Navy Mega

(all t2 except faction bits)
7x425 rails (7.6x dmg multiplier and I can still pick off most frigs between 15km - 30km i use fed navy uranium standard for a optimal of about 60km and a falloff of about 35km)
drone link ( max drone range of 74km at the mo)
minmatar afterburner
Cap recharger
Tracking computer ( soon to be fed navy)
Sensor booster ( soon to be fed navy)
Large repper ( soon to be amarr )
Damage control
2xcap power relay
fed navy mag stab
mag stab (soon to be fed navy )
2x fed navy hardener (I have all four to choose from as i need)

5x t2 goblins
5x t2 warriors
5x t2 ogres

Cap stable with everything running

But of course that is a hobby ship with a PvE setup.

BS are not the only Gallente ships I can fly well.

Character:
=====
Gallente
Gallente
Fed Navy Academy
Immigrants

Current attributes:
============
Int 24
Pec 27
Char 25
Will 26
Mem 22

Main jc has full set of improved learning implants.

It's not like I mind sharing... :)
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