I can't think of much to say other than that I find myself agreeing just about 100% with the Taggart philosophy. Everything i've read sofar tells me you guys have style.
I'm an able player with excellent combat skills if that helps. Currently on 45mil sp. I have a few choice certs - the details of which I will not bore you with in this short intro. I'm also a crafty scanner (At least I think so ;P)
Wormholes? Been there, done that solo, extremely interested in co-operative play in this regard.
Introduction: Sq7
Re: Introduction: Sq7
Fact: the only cert that matters is the elite hull tanking one. If you don't have that, you ain't shit.
Re: Introduction: Sq7
If you have to know...
-Max learning skills
-Core elite ( this is the ultimate cert imho)
-Turret control elite
-Battleship railgun elite
-About a month to complete armor tanking elite and high velocity helmsman elite ( if I want to). I need a total of 3 skill levels to get this done, but lvl4 high speed and lvl4 EM and KIN armor comp suits me just fine.
-Practically max offensive drone skills
-Practically max social mission skills
-A whole mess of spaceship control skills
-And yes... Hull tanking elite
My soldier is just about ready for a remap of attributes so i can go more into science/mechanic/shield tanking/scanning and ewar skills. In a year or so I will remap again for leadership/more spaceship control skills.
Current ship: Navy Mega
(all t2 except faction bits)
7x425 rails (7.6x dmg multiplier and I can still pick off most frigs between 15km - 30km i use fed navy uranium standard for a optimal of about 60km and a falloff of about 35km)
drone link ( max drone range of 74km at the mo)
minmatar afterburner
Cap recharger
Tracking computer ( soon to be fed navy)
Sensor booster ( soon to be fed navy)
Large repper ( soon to be amarr )
Damage control
2xcap power relay
fed navy mag stab
mag stab (soon to be fed navy )
2x fed navy hardener (I have all four to choose from as i need)
5x t2 goblins
5x t2 warriors
5x t2 ogres
Cap stable with everything running
But of course that is a hobby ship with a PvE setup.
BS are not the only Gallente ships I can fly well.
Character:
=====
Gallente
Gallente
Fed Navy Academy
Immigrants
Current attributes:
============
Int 24
Pec 27
Char 25
Will 26
Mem 22
Main jc has full set of improved learning implants.
It's not like I mind sharing...
-Max learning skills
-Core elite ( this is the ultimate cert imho)
-Turret control elite
-Battleship railgun elite
-About a month to complete armor tanking elite and high velocity helmsman elite ( if I want to). I need a total of 3 skill levels to get this done, but lvl4 high speed and lvl4 EM and KIN armor comp suits me just fine.
-Practically max offensive drone skills
-Practically max social mission skills
-A whole mess of spaceship control skills
-And yes... Hull tanking elite
My soldier is just about ready for a remap of attributes so i can go more into science/mechanic/shield tanking/scanning and ewar skills. In a year or so I will remap again for leadership/more spaceship control skills.
Current ship: Navy Mega
(all t2 except faction bits)
7x425 rails (7.6x dmg multiplier and I can still pick off most frigs between 15km - 30km i use fed navy uranium standard for a optimal of about 60km and a falloff of about 35km)
drone link ( max drone range of 74km at the mo)
minmatar afterburner
Cap recharger
Tracking computer ( soon to be fed navy)
Sensor booster ( soon to be fed navy)
Large repper ( soon to be amarr )
Damage control
2xcap power relay
fed navy mag stab
mag stab (soon to be fed navy )
2x fed navy hardener (I have all four to choose from as i need)
5x t2 goblins
5x t2 warriors
5x t2 ogres
Cap stable with everything running
But of course that is a hobby ship with a PvE setup.
BS are not the only Gallente ships I can fly well.
Character:
=====
Gallente
Gallente
Fed Navy Academy
Immigrants
Current attributes:
============
Int 24
Pec 27
Char 25
Will 26
Mem 22
Main jc has full set of improved learning implants.
It's not like I mind sharing...