Zarkary wrote:It's a game, it's a voluntary simulation with given set of rules and mechanics. No force is being initiated when data changes on the screen in front of you.
I equivicate EVE to entering a paintball course. A really big, deep, vast, and pretty paintball course.
I would agree with this. EVE is a game and while playing according to the game rules, you do not violate anyone's rights. Everyone that is playing the game has agreed to a set of rules and according to these rules pirating is allowed. We must remember that this is only simulated pirating. We call it pirating, but because nobody's rights have been infringed upon, it's not really pirating.
If it were real pirating, then if a player is threatening to shoot down your ship, you would be just when you would go to his home, break his legs in order to stop him from shooting down your ship.
All actions in EVE (as long as they are within the EVE online rules) are just. What we do in EVE is that we role-play being objectivists, because it can be fun to act in EVE as we would do in real life. So I will never dislike the person playing the character if he shoots me down. But I would dislike that character, considering only the character as the violator of rights in the fictitious EVE environment, and not the person.
Then to go back to the original question of the thread: Is objectivism right for EVE online? My answer would defiantly be yes. EVE online is an approximation of the real world in that it rewards human achievement and punishes weakness. In such a world objectivism is the right way to go. My defence of objectivism in EVE is thus only based on practical considerations, ie what would be the most useful. A defence of objectivism because it is morally good (as would be my argument in the real world) does not apply to EVE.