Hi,
I was looking for ideas for a new corporation I have just made in an mmo similar to eve called Perpetuum. I have Eve online expierence for years, but bumped into your corp website searching for a moto for my new corp. I was just wondering if you could help me out what has worked for you guys. This mmo is full of communist corporation which I hate, wondering if I could make a difference.
Question
How can I create a corporation where everyone has there own goals and bottom line but still remains focused and achieve corporation aims at the same time?
How can I keep motivation and a clear vision where everyone has their own agenda?
Do you always compensate for all work done by individual?
There are no shares feature in currently in Perpetuum, but how would this corporation model make money?
This is the kind exactly the kind of philosophy I was looking for a new corporation.
Thank you for your time hope this is appropriate place for this post.
Fish
Trying to port a similar philosphy to another mmo
- Petyr Baelich
- Posts: 1117
- Joined: Sat Jan 26, 2008 6:49 am
Re: Trying to port a similar philosphy to another mmo
By recruiting people who have the same goals as your corporation, making sure those goals are communicated clearly and offering incentives that are easier for a group to accomplish than an individual.FISH79 wrote: Question
How can I create a corporation where everyone has there own goals and bottom line but still remains focused and achieve corporation aims at the same time?
By understanding the goals of the individuals who comprise your corporation and finding the best way to fit what they want to do as members into what you want to do as a corporation.How can I keep motivation and a clear vision where everyone has their own agenda?
Yes, but there are as many different forms of compensation as there are individuals. Some people have a primarily monetary motivation, some are in it for the glory, and some just like to build and watch things grow; standing back at the end of the day and taking pleasure from seeing what they've done.Do you always compensate for all work done by individual?
I don't know anything about that game, but a corporate model exists by exchanging value transactions with its members and others. If EVE were brand new, for example, I'd try to get as many like-minded people together as possible and pool resources to fund purchases such as BPOs, and get people to work cooperatively to secure high-value space in 0.0.There are no shares feature in currently in Perpetuum, but how would this corporation model make money?
There is also nothing wrong with having a taxrate if it's something that everyone agrees upon and enters into of their own consent. My own corp, VM has a taxrate of 10% which pays for our combat ship reimbursement program and the fueling of the POSs we use to run moon goo reactions to generate profits to expand our supercapital presence. None of these activities are available to an individual, in order to be viable one has to band together and work cooperatively.
Hope I've helped answer your questions.
Re: Trying to port a similar philosphy to another mmo
Petyr,
Thank you for your reply. I think that will help me get corporation in the right direction. I need to ask members for some feedback in order for me to provide what they want.
Pooling resources seem to be the preferred option in this case the market is new, still growing, it is player driven but has not matured yet like the EVE market, so items are really high priced and demand is low at the moment to play the market well.
Like you said 'None of these activities are available to an individual, in order to be viable one has to band together and work cooperatively.'
But one thing I thought, this doesn't make me any different from many other communist corporation doing just that, pooling resources and giving out items, I want to empower my force so they are self sufficient not relying on me for robots (Ships in eve) all the time.
What's the main difference? I want to get the big picture?
Thank You
Thank you for your reply. I think that will help me get corporation in the right direction. I need to ask members for some feedback in order for me to provide what they want.
Pooling resources seem to be the preferred option in this case the market is new, still growing, it is player driven but has not matured yet like the EVE market, so items are really high priced and demand is low at the moment to play the market well.
Like you said 'None of these activities are available to an individual, in order to be viable one has to band together and work cooperatively.'
But one thing I thought, this doesn't make me any different from many other communist corporation doing just that, pooling resources and giving out items, I want to empower my force so they are self sufficient not relying on me for robots (Ships in eve) all the time.
What's the main difference? I want to get the big picture?
Thank You
- Petyr Baelich
- Posts: 1117
- Joined: Sat Jan 26, 2008 6:49 am
Re: Trying to port a similar philosphy to another mmo
The main difference is consent. Communist organizations imply that the "will of the group" overrides the aims of individuals and that people must be forced to work together, (otherwise "selfishness" would prevent anything good from happening). A capitalist organization empowers individuals to work as a team to accomplish the goals they have themselves. At each step consent is asked and granted or denied. Selfishness is the barometer used to determine whether the organization has value for the individual or not.
Under communism you are forced to make sacrifices.
Under capitalism you are presented with the opportunity to make a trade.
Under communism you are forced to make sacrifices.
Under capitalism you are presented with the opportunity to make a trade.
Re: Trying to port a similar philosphy to another mmo
You can also implement things like dividends/shares based off of contribution. If a person contributes more then they have greater access to the returns, whether that be access to materials or in game money. This does two things, it promotes investment into the corporation, and self betterment. For example in EVE I started off with the basic ship for our corporation's combat operations and was getting a lower cut of the money we made from those operations. I wanted more money so I trained to better contribute to the operation and got another character involved on a different account. That meant I contributed more and made more. The operation I was in gave .9 for starter ship, 1 for an average ship and 1.1 for a well trained and fitted ship, for example.
These systems were implemented for the operation and did not use the in game corporation shares/dividends feature, we just set shares and split the total profit based off of said shares. This is what gets people involved and committed to get better.
These systems were implemented for the operation and did not use the in game corporation shares/dividends feature, we just set shares and split the total profit based off of said shares. This is what gets people involved and committed to get better.
Re: Trying to port a similar philosphy to another mmo
Thank you all for your replies, I understand the difference now, I will try an apply this principle though it seems harder to implement (with consent) I feel it will be beneficial in the long run.
Though I would like to keep it simple checking logs for all contribution from members seems to take to much time by my own. I guess I need to figure out a way to make it work fairly. Is there another way?
Excellent feedback thanks again!
Though I would like to keep it simple checking logs for all contribution from members seems to take to much time by my own. I guess I need to figure out a way to make it work fairly. Is there another way?
Excellent feedback thanks again!
- Petyr Baelich
- Posts: 1117
- Joined: Sat Jan 26, 2008 6:49 am
Re: Trying to port a similar philosphy to another mmo
You're overthinking this. Simply start from the assumption that people are joining a corporation to fulfill their own goals within a game environment. Discuss the best ways to pool resources with your members, divide labor, and have firm, measurable, and realistic goals -both short and long term- that you can work towards as a group.
The little stuff and mechanics will sort itself out.
The little stuff and mechanics will sort itself out.